VR Project

Virtual Reality Technologies for People with Autism

Details; Virtual Reality Technologies for people with autism

 

This project has started and will run from 1st Jan 2015 - 30th April 2015.

Funded by the EPSRC (UK) and Sustainable Society Network + (Imperial College London)

 

Working with Michigan State University , College of Education and the DOCTRID Institute

 

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In short this project is formally called: An interdisciplinary approach to social skill development: The role of technology to support the development and acquisition of social skills for people with an autism spectrum condition (ASC).

 

The research question that this project seeks to address is: The role of virtual reality technology (VRT) in supporting the development and acquisition of social skills for people with an autism spectrum condition.

 

This project seeks to gain a range of views from across disciplines to better understand how and why particular objectives are important to inform the design and development VRTs for people of the autism spectrum.

 

The specific technology used in the proposed study will be the Oculus Rift (head mounded virtual reality equipment), and the project will seek to re-create some of the early work in this field (i.e. Strickland et al., 1996). However, with more reliable software, better graphical fidelity and a more in-depth understanding of the field, the current project seeks to address social skills acquisition; testing social skills using a head-mounted VRT.

 

The Aim(s) of the Project: The key aim of the project is to:

  1. Investigate the acceptance and immersion of head-mounted VRT technology (namely: Oculus Rift),
  2. Understand the manner in which people with autism are able to use this technology in a meaningful way,
  3. Present a series of social situations and test responses to these (using expertise from across disciplines).

 

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